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C4d render farms
C4d render farms









  1. #C4D RENDER FARMS SOFTWARE#
  2. #C4D RENDER FARMS FREE#

#C4D RENDER FARMS FREE#

Well, Vray for c4d uses something between option 2 and 3 - it has a standalone version (which comes directly from chaos group) which is installed on the slave machine, and in the main machine I only put the ip of the slave machine ( I think we get up to 10 free nodes in vrayforc4d). Team Render not being able to work with C4D Prime) when the plugin becomes commercial, so thank you for bringing the issue up! We should definitely mention the licencing issues (i.e.

#C4D RENDER FARMS SOFTWARE#

But then again - it has the drawbacks of not allowing to use any 3rd party shaders unless we reimplement them.Īnd I don't know about Chaos policies regarding the team render of VRay, but the Render Legion policy for Corona is clear - just buy as many licences for render nodes as you need and that should be it! But if the host software requires it, we cannot really do much to prevent them from requiring additional licences. Corona went with the 1st option, but we will be implementing the 2nd or 3rd one later on (probably the 3rd one). The client machines then run a special standalone version of your renderer.įrom what you say, it seems to me like VRay is using the 3rd option. This is the most laborous way, which entails reimplementing all the shaders from C4D (and of course, any 3rd party shaders that you don't reimplement will not work in this case), but it allows you to only require one licence.

  • Use your own DR and reimplement all shaders.
  • From what a colleague told me, C4D might have some special mini licence for only command-line rendering, which the render farms use. But then the user has to have a normal licence on every computer.
  • Use your own implementation of distributed rendering.
  • In this case, the user has to buy a C4D version, which has extra render node licences for the render clients In C4D however, you (as a renderer programmer) have basically three options: This is the reason, why it works in 3dsMax without any additional licences (and I was wrong about it the first time). Just a clarification - I just talked to guys from the 3dsMax plugin team and they said that for running the client in 3ds, the user doesn't need a licence for another 3ds.











    C4d render farms